![]() Act 2 is a clear response to those complaints on Double Fine's part. When Act 1 was released early last year, the primary complaints against the game were its short length and overly simple puzzles. The puzzles that can be completed in your character's self-contained story are almost all more involved than those in the first act.īroken Age: Act 2 is a classic example of being careful what you wish for. But you will return to Meriloft to solve puzzle after puzzle after puzzle, and like every area in Broken Age: Act 2, you start to find yourself a little tired of it. ![]() Why are familiar faces from another part of the world here? What will they do when they realize who you are? There are new mysteries and new puzzles, and it's a joy again…at first. And while the mystery of cloud shoes and Gus and F'ther are lessened, there's enough of a sense of the unknown and new twists to pull you through. ![]() When you return to Meriloft in Broken Age: Act 2-under circumstances that I don't dare spoil for those who haven't completed Act 1 yet-you see this world through a fresh lens. Why was this pretentious man dressed as a bird, and why was his rotund son dressed like a nest? How did this village stay afloat in the clouds? Was H'rmony Lightbeard as crooked as he appeared? Why didn't C'rol leave her good-for-nothing husband? There were mysteries to explore, puzzles to solve, and recognizably human-despite their surrealist absurdity-characters to acquaint myself with. The first time I visited Meriloft in Broken Age: Act 1, it was a wondrous experience.
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